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Spring Stepper: A Seated VR Locomotion Controller

机译:Spring Stepper:坐式VR运动控制器

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Consumer-level Virtual Reality (VR) locomotion has been gaining momentum with research focused on omnidirectional unlimited techniques in one place employing image processing, inertial sensors in mobile devices, redirected walking, and body tracking for hands-free locomotion while seated or standing. The affordability of current VR technologies has increased its user install base, thus requiring novel, creative and more effective forms of locomotion other than teleportation that can help users make the most of reduced spaces for walk-in-place. This paper presents the Spring Stepper, a seated VR locomotion prototype for walking in place. Finally, a preliminary study on usability and task completion was conducted comparing it against the 3D Rudder, a commercial off-the-shelf walking in place controller for Desktop VR and Playstation 4. Results indicate that the Spring Stepper was not perceived as usable with a System Usability Score of 65.26/100 in comparison with the teleportation, which obtained a score of 86.03. Interestingly, the Spring Stepper was better perceived with the 3D Rudder. In terms of time completion and task accuracy, the Spring Stepper was outperformed by the other technique. Despite these results, we believe that the stepping interactive mechanics of the Spring Stepper prototype caused slower and less accurate interactions but had the most impact on users who preferred.
机译:消费者级虚拟现实(VR)运动的发展势头强劲,其研究集中在一个地方,它采用图像处理,移动设备中的惯性传感器,重定向的行走以及人体跟踪来实现全向无限制技术,从而在坐着或站着时实现免提运动。当前VR技术的可承受性增加了其用户的安装基础,因此需要新颖,创新和更有效的移动形式,而远距传送可以帮助用户最大程度地减少步行空间。本文介绍了Spring Stepper,这是一个用于就地行走的可坐式VR运动原型。最后,对可用性和任务完成度进行了初步研究,并将其与3D Rudder(用于台式机VR和Playstation 4的商用现成步入式控制器)进行了比较。结果表明,Spring Stepper不被认为适用于与远程传送相比,系统可用性得分为65.26 / 100,得分为86.03。有趣的是,使用3D Rudder更好地感知了Spring Stepper。在时间完成和任务准确性方面,Spring Stepper优于其他技术。尽管有这些结果,我们认为Spring Stepper原型的步进交互机制会导致较慢和较不准确的交互,但对首选用户的影响最大。

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