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DanceDJ: A 3D Dance Animation Authoring System for Live Performance

机译:DanceDJ:用于现场表演的3D舞蹈动画创作系统

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Dance is an important component of live performance for expressing emotion and presenting visual context. Human dance performances typically require expert knowledge of dance choreography and professional rehearsal, which are too costly for casual entertainment venues and clubs. Recent advancements in character animation and motion synthesis have made it possible to synthesize virtual 3D dance characters in real-time. The major problem in existing systems is a lack of an intuitive interfaces to control the animation for real-time dance controls. We propose a new system called the DanceDJ to solve this problem. Our system consists of two parts. The first part is an underlying motion analysis system that evaluates motion features including dance features such as the postures and movement tempo, as well as audio features such as the music tempo and structure. As a pre-process, given a dancing motion database, our system evaluates the quality of possible timings to connect and switch different dancing motions. During runtime, we propose a control interface that provides visual guidance. We observe that disk jockeys (DJs) effectively control the mixing of music using the DJ controller, and therefore propose a DJ controller for controlling dancing characters. This allows DJs to transfer their skills from music control to dance control using a similar hardware setup. We map different motion control functions onto the DJ controller, and visualize the timing of natural connection points, such that the DJ can effectively govern the synthesized dance motion. We conducted two user experiments to evaluate the user experience and the quality of the dance character. Quantitative analysis shows that our system performs well in both motion control and simulation quality.
机译:舞蹈是现场表演的重要组成部分,用于表达情感和呈现视觉环境。人类舞蹈表演通常需要舞蹈编舞和专业排练方面的专业知识,而这对于休闲娱乐场所和俱乐部而言过于昂贵。角色动画和运动合成的最新进展使实时合成虚拟3D舞蹈角色成为可能。现有系统中的主要问题是缺乏用于实时舞蹈控制的用于控制动画的直观界面。我们提出了一个名为DanceDJ的新系统来解决此问题。我们的系统由两部分组成。第一部分是基础的运动分析系统,该系统分析运动特征,包括舞蹈特征(例如姿势和运动节奏)以及音频特征(例如音乐节奏和结构)。作为一个预处理,给定一个舞蹈动作数据库,我们的系统会评估连接和切换不同舞蹈动作的可能时机的质量。在运行时,我们建议提供一个可视化指导的控制界面。我们观察到,唱片骑师(DJ)使用DJ控制器有效地控制了音乐的混合,因此提出了一种DJ控制器来控制跳舞的角色。这使DJ可以使用类似的硬件设置将其技能从音乐控制转移到舞蹈控制。我们将不同的运动控制功能映射到DJ控制器上,并可视化自然连接点的时序,以便DJ可以有效地控制合成的舞蹈运动。我们进行了两个用户实验,以评估用户体验和舞蹈角色的质量。定量分析表明,我们的系统在运动控制和仿真质量上均表现出色。

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