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Application of Gamification to Blended Learning in Elementary Math Instructional Design

机译:游戏化在基础数学教学设计中的混合学习中的应用

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Gamification in education can be supported with digital technologies, which offers the instructor the benefits of both face-to-face traditional instruction and online learning. But gamification is not a universal panacea. Applying gamification in education is not as easy as in other fields; regular practice of combining gamification elements with learning content might make students be distracted by game elements. In this study, gamified math lessons are designed and applied in an elementary school to tackle problems existed in gamification in education. Then the fun-based gamified instructional designing method and fun-based design principles have been put forward. Whether ARCS motivation strategies used in the class reflects teachers' role and design in the gamified activity. As a result, videos of the gamified math class have been analysed. From the results, it is found that differentiated teaching method by corresponding technology facilitates students' comprehension and connection between game rules and knowledge point.
机译:数字化技术可以支持教育中的游戏化,这为教师提供了面对面的传统教学和在线学习的好处。但是游戏化并不是万能的灵丹妙药。在教育中应用游戏化并不像在其他领域那么容易。将游戏化元素与学习内容结合起来的常规做法可能会使学生对游戏元素分心。在这项研究中,游戏化的数学课程被设计并应用于一所小学,以解决教育游戏化中存在的问题。然后提出了基于趣味的游戏化教学设计方法和基于趣味的设计原则。课堂上使用的ARCS激励策略是否反映了教师在游戏活动中的角色和设计。结果,分析了游戏化数学课的视频。从结果可以看出,采用相应技术的差异化教学方法有利于学生对游戏规则与知识点的理解和联系。

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