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DESIGN FOR REPAIR: A GAME BETWEEN MANUFACTURER AND INDEPENDENT REPAIR SERVICE PROVIDER

机译:维修设计:制造商和独立维修服务提供商之间的博弈

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摘要

Design for ease-of-repair is an efficient solution to effectively use resources by extending the lifespan of products. However, designing a repairable product may not be necessarily an economically viable solution for manufacturers. Repairable products enable independent repair businesses to compete with original manufacturers on offering repair services. On the other hand, although designing a less repairable product may dissuade competition, it increases the cost of repair for manufacturers at the same time, in addition to decreasing consumers' satisfaction. In this paper, a game-theoretic model is developed to represent the competition between a manufacturer acting as a leader, and a coalition of independent repair service providers acting as a follower. The subgame perfect Nash equilibrium is derived, representing the optimal prices for repair services offered by the two service-providers based on the level of repairability. In addition, based on the information extracted from a repair-related survey, we provide insights about consumers' attitudes towards repairability of products to help manufacturers make better design decisions.
机译:易于维修的设计是一种有效的解决方案,可通过延长产品的使用寿命来有效地利用资源。但是,设计可修复产品对于制造商而言不一定是经济上可行的解决方案。可修复产品使独立的修复企业能够与原始制造商在提供修复服务方面竞争。另一方面,尽管设计维修性较差的产品可能会阻止竞争,但除了会降低消费者的满意度外,这还会增加制造商的维修成本。在本文中,建立了一个博弈论模型来代表制造商作为领导者与独立维修服务提供商的联盟之间的竞争。得出了子博弈的完美纳什均衡,代表了两个服务提供商根据可修复性水平提供的最优修复服务价格。此外,基于从维修相关调查中提取的信息,我们提供了有关消费者对产品可维修性态度的见解,以帮助制造商做出更好的设计决策。

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