首页> 外文会议>International Conference on Affective Computing and Intelligent Interaction >The Influence of Subliminal Visual Primes on Player Affect in a Horror Computer Game
【24h】

The Influence of Subliminal Visual Primes on Player Affect in a Horror Computer Game

机译:潜意识素质对恐怖计算机游戏中潜意识素质的影响

获取原文

摘要

Subliminal priming is an extensively researched technique in cognitive psychology. Research often focuses on highly controlled lab-environments, with only a few studies attempting to translate it to applications outside the laboratory. In this study, visual affect priming was deployed in the complex environment of a horror computer game, while maintaining strict standards in regard to subliminal thresholds. Fear-inducing images of one prime-type were shown repeatedly to players (N=60) during 5-minute playing sessions, using sandwich masking and a prime-duration of 33.3 ms. Three types of images were compared to an empty control-image: text, faces and spiders. Players were monitored with heart-rate and galvanic skin response (GSR) sensors to determine effects on a physiological level and were interviewed directly after playing. Results show no significant differences in affective self-report. GSR measures show an increase of relaxation between the start and finish of the game for players who were primed with face images, which we attribute to a result of our relative small player sample. We conclude that in a perceptually complex environment such as a video-game, subliminal visual priming does not noticeably influence player affect. However, measures directly around prime-windows coinciding with in-game sounds showed a significantly effect on GSR. This suggests that GSR is a suitable tool to gauge the affective impact of game elements.
机译:潜司法灌注是一种在认知心理学中的广泛研究技术。研究通常侧重于高度控制的实验室环境,只有几项研究试图将其转化为实验室外的应用。在这项研究中,视觉影响引发部署在恐怖计算机游戏的复杂环境中,同时保持严格的潜意识阈值。在5分钟的比赛期间,使用夹心掩模和33.3ms的主要持续时间,重复显示一个蛋白类型的恐惧诱导的图像(n = 60)。将三种类型的图像与空对照图像进行比较:文本,面部和蜘蛛。用心率和电流皮肤反应(GSR)传感器监测玩家,以确定对生理水平的影响,并在播放后直接受访。结果表明,情感自我报告没有显着差异。 GSR措施展示了与面部图像引发的玩家的开始和结束之间放松的放松,我们将我们归因于我们的相对小球员样本的结果。我们得出结论,在诸如视频游戏的感知复杂的环境中,潜意识的视觉灌注并不明显影响球员影响。然而,直接围绕着普通窗口的措施与游戏中的声音相吻合对GSR显着影响。这表明GSR是一种适当的工具,可以衡量游戏元素的情感影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号