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Synestouch: Haptic + Audio Affective Design for Wearable Devices

机译:Synestouch:可穿戴设备的触觉+音频情感设计

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Little is known about the affective expressivity of multisensory stimuli in wearable devices. While the theory of emotion has referenced single stimulus and multisensory experiments, it does not go further to explain the potential effects of sensorial stimuli when utilized in combination. In this paper, we present an analysis of the combinations of two sensory modalities - haptic (more specifically, vibrotactile) stimuli and auditory stimuli. We present the design of a wrist-worn wearable prototype and empirical data from a controlled experiment (N=40) and analyze emotional responses from a dimensional (arousal + valence) perspective. Differences are exposed between "matching" the emotions expressed through each modality, versus "mixing" auditory and haptic stimuli each expressing different emotions. We compare the effects of each condition to determine, for example, if the matching of two negative stimuli emotions will render a higher negative effect than the mixing of two mismatching emotions. The main research question that we study is: When haptic and auditory stimuli are combined, is there an interaction effect between the emotional type and the modality of the stimuli? We present quantitative and qualitative data to support our hypotheses, and complement it with a usability study to investigate the potential uses of the different modes. We conclude by discussing the implications for the design of affective interactions for wearable devices.
机译:关于可穿戴设备中多师刺激的情感表达令人难以知的。虽然情绪理论引用了单一刺激和多思考实验,但在组合使用时,它不再能够解释感觉刺激的潜在影响。在本文中,我们提出了两种感觉形态的组合的分析 - 触觉(更具体地,振动触觉)刺激和听觉刺激。我们展示了来自受控实验(n = 40)的手腕穿戴原型和经验数据的设计,并从尺寸(唤醒+价)的角度分析情绪反应。差异在“匹配”通过每种方式表达的情绪之间暴露,与“混合”听觉和触觉刺激各自表达不同的情绪。我们比较每个条件的效果来确定,例如,如果两个负刺激情绪的匹配将使比两个不匹配情绪的混合更高的负面影响。我们研究的主要研究问题是:当触觉和听觉刺激组合时,情绪类型与刺激的方式之间是否存在相互作用效果?我们呈现定量和定性数据来支持我们的假设,并通过可用性研究来补充,以调查不同模式的潜在用途。我们通过讨论可穿戴设备的情感相互作用设计的影响来结束。

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