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Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players

机译:学习益智游戏的分析方法以发现玩家的解谜策略

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Games can be used as effective learning tools, proved to enhance players' performance in a wide variety of cognitive tasks. In this context, Learning Analytics (LA) can be used to improve game quality and to support the achievement of learning goals. In this paper, we investigate the use of LA in digital puzzle games, which are commonly used for educational purposes. We describe our approach to explore the way players learn game skills and solve problems in an open-source puzzle game called Lix. We performed an initial study with 15 participants, in which we applied Process Mining and cluster analysis in a three-step analysis approach. This approach can be used as a basis for recommending interventions so as to facilitate the puzzle-solving process of players.
机译:游戏可以用作有效的学习工具,被证明可以提高玩家在各种认知任务中的表现。在这种情况下,学习分析(LA)可用于提高游戏质量并支持学习目标的实现。在本文中,我们研究了洛杉矶在数字益智游戏中的使用,而数字益智游戏通常用于教育目的。我们描述了我们的方法,以探索玩家学习游戏技能和解决名为Lix的开源益智游戏中的问题的方式。我们与15名参与者进行了初步研究,我们在过程分析和聚类分析中采用了三步分析方法。这种方法可以用作推荐干预措施的基础,以促进玩家解决难题的过程。

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