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On the Influence of Graph Density on Randomized Gossiping

机译:论图密度对随机闲话的影响

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Information dissemination is a fundamental problem in parallel and distributed computing. In its simplest variant, known as the broadcasting problem, a single message has to be spread among all nodes of a graph. A prominent communication protocol for this problem is based on the socalled random phone call model (Karp et al., FOCS 2000). In each step, every node opens a communication channel to a randomly chosen neighbor, which can then be used for bidirectional communication. Motivated by replicated databases and peer-to-peer networks, Berenbrink et al., ICALP 2010, considered the so-called gossiping problem in the random phone call model. There, each node starts with its own message and all messages have to be disseminated to all nodes in the network. They showed that any O(log n)-time algorithm in complete graphs requires Ω(log n) message transmissions per node to complete gossiping, with high probability, while it is known that in the case of broadcasting the average number of message transmissions per node is O(log log n). Furthermore, they explored different possibilities on how to reduce the communication overhead of randomized gossiping in complete graphs. It is known that the O(nloglogn) bound on the number of message transmissions produced by randomized broadcasting in complete graphs cannot be achieved in sparse graphs even if they have best expansion and connectivity properties. In this paper, we analyze whether a similar influence of the graph density also holds w.r.t. the performance of gossiping. We study analytically and empirically the communication overhead generated by gossiping algorithms w.r.t. the random phone call model in random graphs and also consider simple modifications of the random phone call model in these graphs. Our results indicate that, unlike in broadcasting, there seems to be no significant difference between the performance of randomized gossiping in complete graphs and sparse random graphs. Furthermore, our simulations - llustrate that by tuning the parameters of our algorithms, we can significantly reduce the communication overhead compared to the traditional push-pull approach in the graphs we consider.
机译:信息传播是平行和分布式计算的基本问题。在其最简单的变体中,称为广播问题,必须在图形的所有节点之间传播单个消息。此问题的突出通信协议是基于被考虑的随机电话呼叫模型(Karp等人,Focs 2000)。在每个步骤中,每个节点打开通信信道到随机所选择的邻居,然后可以用于双向通信。通过复制的数据库和对等网络的激励,Berenbrink等人,Incalp 2010,Inclyp 2010,在随机电话呼叫模型中被认为是所谓的闲话问题。在那里,每个节点都以自己的消息开始,并且必须传播所有消息到网络中的所有节点。他们表明,完整图中的任何O(log n)-time算法需要每个节点的ω(log n)消息传输,以完成高概率的闲聊,同时知道在广播每个消息传输的平均消息传输数量的情况下节点是O(日志日志n)。此外,他们探讨了如何减少完整图表中随机闲话的通信开销的不同可能性。众所周知,即使它们具有最佳的扩展和连接属性,不能在稀疏图中实现由随机广播中的随机广播产生的消息传输数的o(nloglogn)。在本文中,我们分析了图形密度的类似影响也持有w.r.t.闲聊的表现。我们在分析上和虚拟上研究了闲聊算法产生的通信开销W.R.T.随机图中的随机电话模型以及在这些图表中考虑随机电话呼叫模型的简单修改。我们的结果表明,与广播相比,在完整图表中随机闲置和稀疏随机图中的随机闲置性能之间似乎没有显着差异。此外,我们的模拟 - 通过调整我们算法的参数,我们可以显着降低与我们考虑的图表中的传统推挽方法相比的通信开销。

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