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Social network games in an ageing society: Co-designing online games with adults aged 50 and over

机译:老年社会中的社交网络游戏:与50岁以上的成年人共同设计在线游戏

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Game design demands a comprehensive understanding of the audience. Although recent developments in the video game industry have heightened the need to involve players in the design process, the research to date has tended to focus on participatory design with children rather than older adults. Moreover, due to the lack of information regarding gamers' social context and their experiences, there has been little agreement on whether video games with a multiplayer dimension are suitable for this age group. Through online and face-to-face group workshops with five experienced and five novice gamers aged 50 and over, we discuss the potential of social network games for older adults and the main game design components, which can encourage them to play. The results of this study suggest that a player versus environment (PvE) mode is preferred to player versus player (PvP) games and that collaboration between players should be prioritized over competition. This target also seems to prefer off-game communication tools to extend their virtual relationships.
机译:游戏设计要求对观众有全面的了解。尽管视频游戏行业的最新发展已经增加了让玩家参与设计过程的需求,但迄今为止的研究倾向于将注意力集中在有儿童而不是老年人的参与式设计上。此外,由于缺乏有关游戏者的社交环境和他们的经历的信息,关于多玩家维度的视频游戏是否适合该年龄段的研究尚无共识。通过与5位年龄在50岁及以上的经验丰富和5位新手游戏玩家的在线和面对面的小组讨论会,我们讨论了老年人社交网络游戏的潜力以及主要的游戏设计组件,可以鼓励他们玩。这项研究的结果表明,玩家对环境(PvE)模式优于玩家对玩家(PvP)游戏,并且玩家之间的协作应优先于竞争。这个目标似乎也更喜欢游戏外的通讯工具来扩展他们的虚拟关系。

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