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Narrative Review Process: Getting Useful Feedback on Your Story

机译:叙事回顾过程:获得有关故事的有用反馈

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Getting useful feedback on the narrative of a game can be notoriously difficult: by the time a playtester can experience the story in your game, it's usually already too late to make any significant changes. With this in mind, we developed a method which allows Ubisoft to apply a simple research methodology on a game's story, early enough for it to be valuable for the writers working on it. This paper defines common difficulties of properly testing narrative in games, and then explains the methodology developed and explains how it was successfully used on Ubisoft productions to generate actionable feedback.
机译:很难获得关于游戏叙述的反馈,这是非常困难的:当游戏测试者可以在您的游戏中体验故事时,进行任何重大更改通常已经为时已晚。考虑到这一点,我们开发了一种方法,该方法使Ubisoft可以对游戏故事应用简单的研究方法,并尽早使它对编写该游戏的作家有价值。本文定义了正确测试游戏叙事的常见困难,然后解释了开发的方法,并说明了如何在育碧作品中成功使用它来产生可操作的反馈。

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