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Integrating Real and Digital Games with Data Analytics for Water Consumption Behavioral Change: A Demo

机译:将真实和数字游戏与数据分析相集成,以实现用水行为变化:演示

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The demo showcases the SmartH2O platform1, a system for water demand management based on an original mix of data analytics and behavioral science. SmartH2O collects consumption data from the automatic meter infrastructure of a (water) utility and allows customers access them in a Web portal, where they can see information about their actual and forecasted consumption, compare with the neighborhood, and obtain personalized water saving tips and leak alerts. Engagement is reinforced through a unique mix of in-app gamification techniques, digital educational games and real board games, which provide a rich set of behavior change stimuli to all household members. Lab tests show good acceptance and engagement by pilot users, deployment to a large set of consumers is scheduled shortly.
机译:该演示展示了SmartH2O平台1,这是一个基于数据分析和行为科学的原始组合进行的需水管理系统。 SmartH2O从(水)公用事业的自动仪表基础设施中收集消耗数据,并允许客户在Web门户上访问它们,他们可以在其中查看有关其实际和预测的消耗量的信息,与附近地区进行比较,并获得个性化的节水提示和泄漏警报。通过应用内游戏化技术,数字教育游戏和真实棋盘游戏的独特结合,增强了参与度,这些刺激性为所有家庭成员提供了丰富的行为改变刺激。实验室测试表明,试点用户很好地接受和参与了该产品,并计划在短期内将其部署到大量消费者。

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