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Investigating the usability of interactive physical activity games for elderly: A pilot study

机译:调查老年人互动体育锻炼游戏的可用性:一项试点研究

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In this study, we intend to investigate the elderly's feedback towards the usability of commercial games and a physical activity game developed by our project collaborator, Puuha Group, Finland. We conducted a pilot usability testing of interactive physical activity games with two groups of elderly who are moderately active and less active in their daily lives. We used commercially available Xbox One's Climbing game and PS3's Play Move Tennis game, and SportWall game developed by Puuha Group. We investigated the usability of each game and collected the elderly's feedback towards the individual games and their user experiences in gameplay and interaction. The findings showed that moderately active elderly group could participate well in the usability testing whereas the less active elderly group could merely play the game in the first session and they could not continue the gameplay because of their limited physical and cognitive ability. With regard to the games, elderly preferred SportWall's skateboarding game to the commercial games because of its simplicity and ease of play. According to the elderly's feedback, Kinect for Xbox One is the easiest for them whereas they claimed that PS3's Play Move controller is the hardest to control the game. The findings from this pilot study can provide us useful design insights as well as the elderly's perspectives on digital games for physical rehabilitation. Moreover, these findings are helpful for further implementation and enhancement of the games in our future project.
机译:在这项研究中,我们打算调查老年人对我们的项目合作者芬兰Puuha Group开发的商业游戏和体育锻炼的可用性的反馈。我们对两组中度活跃和较不活跃的老年人进行了互动体育锻炼游戏的试验性可用性测试。我们使用了由Puuha Group开发的市售Xbox One的Climbing游戏和PS3的Play Move Tennis游戏以及SportWall游戏。我们调查了每个游戏的可用性,并收集了老年人对各个游戏的反馈以及他们在游戏玩法和互动中的用户体验。研究结果表明,活跃度较高的老年人群可以很好地参与可用性测试,而活跃度较低的老年人群只能在第一阶段就玩游戏,并且由于其身体和认知能力有限而无法继续玩游戏。在游戏方面,老年人喜欢SportWall的滑板游戏,而不是商业游戏,因为它简单易玩。根据老年人的反馈,Xbox One版Kinect对他们来说是最简单的,而他们则声称PS3的Play Move控制器是最难控制的游戏。这项初步研究的结果可以为我们提供有用的设计见解,以及老年人对身体康复数字游戏的看法。此外,这些发现有助于我们未来项目中游戏的进一步实施和增强。

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