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MODELING INFORMATION GATHERING DECISIONS IN SYSTEMS ENGINEERING PROJECTS

机译:系统工程项目中的信息收集决策建模

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Decisions in systems engineering projects commonly are made under significant amounts of uncertainty. This uncertainty can exist in many areas such as the performance of subsystems, interactions between subsystems, or project resource requirements such as budget or personnel. System engineers often can choose to gather information that reduces uncertainty, which allows for potentially better decisions, but at the cost of resources expended in acquiring the information. However, our understanding of how to analyze situations involving gathering information is limited, and thus heuristics, intuition, or deadlines are often used to judge the amount of information gathering needed in a decision. System engineers would benefit from a better understanding of how to determine the amount of information gathering needed to support a decision. This paper introduces Partially Observable Markov Decision Processes (POMDPs) as a formalism for modeling information-gathering decisions in systems engineering. A POMDP can model different states, alternatives, outcomes, and probabilities of outcomes to represent a decision maker's beliefs about his situation. It also can represent sequential decisions in a compact format, avoiding the combinatorial explosion of decision trees and similar representations. The solution of a POMDP, in the form of value functions, prescribes the best course of action based on a decision maker's beliefs about his situation. The value functions also determine if more information gathering is needed. Sophisticated computational solvers for POMDPs have been developed in recent years, allowing for a straightforward analysis of different alternatives, and determining the optimal course of action in a given situation. This paper demonstrates using a POMDP to model a systems engineering problem, and compares this approach with other approaches that account for information gathering in decision making.
机译:系统工程项目中的决策通常是在很大的不确定性下做出的。这种不确定性可能存在于许多领域,例如子系统的性能,子系统之间的相互作用或项目资源需求(例如预算或人员)。系统工程师通常可以选择收集减少不确定性的信息,从而可以做出更好的决策,但要以获取信息所需的资源为代价。但是,我们对如何分析涉及收集信息的情况的理解是有限的,因此常将试探法,直觉或最后期限用于判断决策所需的信息收集量。系统工程师将从对如何确定支持决策所需的信息收集量的更好理解中受益。本文介绍了部分可观察的马尔可夫决策过程(POMDP),作为在系统工程中建模信息收集决策的形式。 POMDP可以对不同的状态,替代方案,结果以及结果的概率进行建模,以表示决策者对其状况的信念。它还可以以紧凑格式表示顺序决策,避免了决策树和类似表示形式的组合爆炸式增长。 POMDP的解决方案以价值函数的形式,根据决策者对自己处境的信念,规定了最佳的行动方案。值函数还确定是否需要更多的信息收集。近年来,已经开发出了用于POMDP的复杂的计算求解器,可以对不同的替代方案进行简单的分析,并确定给定情况下的最佳操作过程。本文演示了如何使用POMDP对系统工程问题进行建模,并将此方法与其他在决策过程中考虑信息收集的方法进行比较。

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