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Rendering moving sound source for headphone-based virtual acoustic reality aspects of signal processing implementation

机译:渲染移动声源,用于基于耳机的虚拟声学现实方面的信号处理

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This paper focuses on aspects of implementation of moving virtual sound source in virtual auditory environment. Rendering of dynamic source based on use of Head-Related Transfer Function is achieved by application of filtering with varying impulse response of the filter. This algorithm may be in its essence implemented by several methods, where each approach provides slightly different output signal resulting in variance of perception of spatial fidelity. The main difference results from different output of linear and circular convolution usually implemeted in such processing. Particular variants are described, discussed and compared by subjective listening test of the positioned signals. Other aspects of implementation as artifact occurrence are also discussed.
机译:本文重点介绍在虚拟听觉环境中移动虚拟声源的实现方面。通过使用与头部相关的传递函数的动态源渲染是通过应用具有变化的脉冲响应的滤波来实现的。该算法本质上可以通过几种方法实现,其中每种方法提供的输出信号略有不同,从而导致空间保真度的感知差异。主要区别在于通常在这种处理中实现的线性和圆形卷积的不同输出。通过定位信号的主观听觉测试来描述,讨论和比较特定的变体。还讨论了作为伪像出现而实现的其他方面。

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