首页> 外文会议>International conference on ubiquitous computing and ambient intelligence >Analyzing Human-Avatar Interaction with Neurotypical and not Neurotypical Users
【24h】

Analyzing Human-Avatar Interaction with Neurotypical and not Neurotypical Users

机译:用神经典型和神经典型用户分析人身与神经典型的互动

获取原文

摘要

Assistive technologies have been used to improve the quality of life of people who have been diagnosed with health issues. In this case, we aim to use an assistive technology in the shape of an affective avatar to help people who have been diagnosed with different forms of Social Communications Disorders (SCD). The designed avatar presents a humanoid face that displays emotions with a subtlety akin to that of real life human emotions, with those emotions changing according to the interactions that the user chooses to perform on the avatar. We have used Blender for the design of the emotions, which are happiness, sadness, surprise, fear and anger, plus a neutral emotion, while Unity was used to dictate the behavior of the avatar when the interactions were performed, which could be positive (caress), negative (poke) or neutral (wait). The avatar has been evaluated by 48 people from different backgrounds and the results show the overall positive reception by the users, as well as the difference between neurotypical and non-neurotypical users in terms of emotion recognition and chosen interactions. A ground truth has been established in terms of prototypic empathic interactions by the users.
机译:辅助技术已被用来提高被诊断患有健康问题的人的生活质量。在这种情况下,我们的目标是使用辅助技术以情感化身形式的形式,以帮助诊断出患有不同形式的社会通信障碍(SCD)的人。设计的化身呈现出一种人形脸,其具有类似于现实生活人类情绪的微妙的情绪,这些情绪根据用户选择在化身上执行的相互作用而变化。我们使用搅拌机来设计情绪,这是幸福,悲伤,惊喜,恐惧和愤怒,加上一个中性的情感,而统一被用来在进行相互作用时决定阿凡达的行为,这可能是正的(抚摸),负(戳)或中立(等待)。阿凡达已经通过不同背景的48人进行了评估,结果表明了用户的总体积极接收,以及在情感识别和选择的相互作用方面的神经典型和非神经型用户之间的差异。在用户的原型异常相互作用方面建立了一个地面真理。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号