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Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries

机译:基于游戏的学习 - 以发展中国家儿童教育游戏设计为例

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Despite the efforts and global policies to achieve universal primary education, there are still 58 million children, roughly between the ages of 6 and 11, out of school globally. Although previous studies showed the value of serious games for learning, not enough efforts were made to apply serious games to reduce children illiteracy. Understanding the complexity of this problem, we put together a multidisciplinary research team, and an industrial partner, to work on the design of a serious game for children without access to school. In this paper, we present the preliminary results of our case study, showing the main design challenges faced to develop such tool and proposing solution to overcome those issues. We aim to call the attention of the research community about the urgent need of more studies in this field and we argue that our results could be used as starting point for taking forward future work in this direction.
机译:尽管努力和全球政策实现了普遍的小学教育,但仍有5800万儿童,大约在全球学校的6和11岁之间。虽然以前的研究表明,严重的学习游戏的价值,但没有足够的努力来应用严肃的游戏来减少儿童文盲。了解这个问题的复杂性,我们将一个多学科研究团队和一个工业合作伙伴组成,在没有上学的情况下为儿童进行严肃的游戏设计。在本文中,我们展示了我们案例研究的初步结果,展示了开发此类工具的主要设计挑战,并提出解决这些问题。我们的目标是呼吁研究界的注意迫切需要在这一领域的更多研究,我们认为我们的结果可以用作在这个方向上提出未来工作的起点。

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