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Stereo Matching Based on Random Speckle Projection for Dynamic 3D Sensing

机译:基于随机散斑投影的立体匹配用于动态3D传感

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Real-time 3D sensing has many important applications in areas such as robotic navigation, virtual reality and human-computer interaction. A variety of techniques have been developed for the determination of 3D geometry information such as binocular vision, structured light and their combination. However, existing non-contact optical 3D sensing approaches have their own limitations in the process of 3D information calculation. The reliability of binocular vision is limited to textures of the object surface, and the measuring accuracy of the method based on structured-light projection is limited to the stability of the light generator and the number of projected images. In this paper, we will combine random speckle projection with stereo matching algorithms to study the related problems on 3D measurement in the scene. An unique random speckle pattern is projected to encode the object surface to reduce the influence of projector flickering, and improve the accuracy of stereo matching. Besides, we take advantage of temporal consistency to reduce the range of disparity updating to improve the speed of 3D sensing further. The tests performed on real captured images confirm the validity of our approach.
机译:实时3D感测在机器人导航,虚拟现实和人机交互等领域具有许多重要应用。已经开发出多种技术来确定3D几何信息,例如双目视觉,结构光及其组合。但是,现有的非接触式光学3D传感方法在3D信息计算过程中有其自身的局限性。双目视觉的可靠性受限于物体表面的纹理,而基于结构化光投影的方法的测量精度受限于光发生器的稳定性和投影图像的数量。在本文中,我们将结合随机散斑投影和立体匹配算法来研究场景中3D测量的相关问题。投影独特的随机斑点图案以对物体表面进行编码,以减少投影仪闪烁的影响,并提高立体匹配的准确性。此外,我们利用时间一致性来减小视差更新的范围,以进一步提高3D感测的速度。在实际拍摄的图像上进行的测试证实了我们方法的有效性。

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