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THEORETICAL FRAMEWORK OF SYSTEMS DESIGN FOR THE AIR TRANSPORTATION SYSTEM INCLUDING AN INHERENTLY QUANTITATIVE PHILOSOPHY OF SCENARIO DEVELOPMENT

机译:空运系统系统设计的理论框架,包括一种本质上的情景发展哲学

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This paper provides an overview of an inherently quantitative scenario philosophy for systems analysis and innovative concept design in the context of the Air Transportation System (ATS). A general perspective of the ATS is visualized in an “atomic model” with surrounding external scenario factors and the aircraft as the key connecting element between the main stakeholders: manufacturers, airlines, air navigation service providers (ANSPs) and airports. An iterative waterfall model is presented, which serves as a mental model of integration and decomposition over cascades of levels of detail from global scenario level to a single technology. The difference between classical scenario technique and a quantitative, yet participatory methodology of developing scenarios for the ATS is described. In order to integrate and decompose over a large span of levels of details, concept design and synthesis is as important as analysis. Further, quantitative scenario development may be considered as the synthesis of a skillful manipulation of a model deck. Scenario Gaming can be a method to simulate the settlement on requirements of complex socio-technological systems with multiple stakeholders and conflicting perspectives under radically changing boundary conditions. Scenario thinking can be an innovative and explorative instrument of participatory futurology, if not reduced to a mere “input for a tool chain”.
机译:本文概述了在空运系统(ATS)的背景下的系统分析和创新概念设计本质上定量的情景哲学。 ATS的一般透视在具有周围的外部场景因素和飞机的“原子模型”中可视化,作为主要利益相关者之间的关键连接元件:制造商,航空公司,空中航行服务提供商(ANSPS)和机场。提出了一种迭代瀑布模型,它用作从全球场景水平到单一技术的细节水平的集成和分解的心理模型。描述了经典场景技术与开发ATS场景的定量且参与方法之间的差异。为了整合和分解在大跨度的细节水平,概念设计和综合与分析一样重要。此外,可以认为定量场景开发作为模型甲板熟练操纵的合成。情景游戏可以是模拟复杂社会技术系统在基本改变边界条件下的复杂社会技术系统的要求和相互矛盾的观点的方法。情景思维可以是参与式未来学的创新和探索仪器,如果没有减少到工具链的“输入”。

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