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A two-layer view model of service engineering: Implications based on service engineering in mobile social games in Japan

机译:服务工程的两层视图模型:基于服务工程的日本移动社交游戏的含义

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The strong revenue growth of the item purchasing business model in the mobile social games in Japan has caught the attention of both researchers and industry. The examination of revenue generation in mobile social games exposes perception-based business engineering. User perception of values, social portfolio of values, and operation-based value creation using social stream mining create new methodology of service engineering. The author comes to recognize the lack of consumer-side perspective in the research of service engineering. In order to compensate this missing part, the author proposes a two-layer view model of service engineering that covers consumer-side aspects.
机译:在日本的移动社交游戏中,物品购买业务模式的强劲收入增长吸引了研究人员和行业的关注。对移动社交游戏中创收的研究揭示了基于感知的业务工程。用户对价值的感知,价值的社会资产组合以及使用社交流挖掘的基于运营的价值创造创造了服务工程的新方法。作者开始认识到服务工程研究中缺乏消费者方面的观点。为了弥补这一缺失部分,作者提出了一个服务工程的两层视图模型,该模型涵盖了消费者方面。

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