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A Four-Layer Success Factor View Model of Mobile Social Games: Analysis of Mobage Success in Japan

机译:移动社交游戏的四层成功因素视图模型:日本的移动成功案例分析

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The mobile Internet business is entering a new era in Japan with the emerging revenue being generated from item purchasing in mobile social games. Users using high-speed mobile Internet with flat-rate data services have acceptance of micro-payments and increased payment acceptance in mobile social games. This has been impacting mobile business and the game business in Japan since the emergence of Open Social-based platforms in October 2009.With all of hype being generated by mobile social games, the author attempts to identify the key success factors in this mobile business landscape. The author proposes a four-layer approach to identify the success factors for the mobile social games business in Japan. The author presents the implications for mobile business ecosystems from the emerging real-time Web. Then, the author provides a strength analysis of Mob age, one of the leading service providers of mobile social games.
机译:移动互联网业务正在日本进入一个新时代,其新兴收入来自移动社交游戏中的物品购买。使用带有固定价格数据服务的高速移动Internet的用户已经接受了小额支付,并且在移动社交游戏中接受了更多的支付。自2009年10月基于Open Social的平台问世以来,这一直影响着日本的移动业务和游戏业务。由于所有的宣传都是由移动社交游戏引起的,因此作者试图确定这种移动业务格局中的关键成功因素。 。作者提出了一种四层方法来确定日本移动社交游戏业务的成功因素。作者介绍了新兴的实时Web对移动业务生态系统的影响。然后,作者提供了Mob年龄的强度分析,Mob年龄是移动社交游戏的领先服务提供商之一。

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