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A Perception Framework for Intelligent Characters in Serious Games(Extended Abstract)

机译:严肃游戏中智能角色的感知框架(扩展摘要)

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The use of BDI-agents seems a good fit to realize intelligent behavior for virtual humans. One of the problems of the BDI-paradigm when an agent becomes embodied in a virtual environment is the lack of control over perception [3]. While performing a task, humans tend to direct their attention to selected information from the environment which can support them in achieving the task. As attention is considered to be a limited resource, one cannot attend to all aspects in the environment which currently fall into sensory range. The same can be said for BDI-agents. Without any form of goal-directed perception, an agent can become flooded with sensory information from the virtual environment, which may result in reasoning over too much irrelevant information. Besides the risk of performance loss this is also unrealistic when we look at the physiology of human perception [1]. A balance must be found between stimulus-driven and goal-based control over perception.
机译:使用BDI代理似乎非常适合实现虚拟人的智能行为。当代理在虚拟环境中实现时,BDI范式的问题之一是缺乏对感知的控制[3]。在执行任务时,人类倾向于将注意力转移到可以帮助他们完成任务的环境中选择的信息上。由于注意力被认为是一种有限的资源,因此人们无法关注当前属于感觉范围内的环境的所有方面。 BDI代理也可以这样说。如果没有任何形式的目标导向感知,则代理可能会充斥来自虚拟环境的感官信息,这可能导致推理过多的不相关信息。除了性能下降的风险外,当我们观察人类感知的生理学时,这也是不现实的[1]。必须在刺激驱动和基于目标的感知控制之间找到平衡。

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