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3D SOUND FOR 3D GAMES - BEYOND 5.1

机译:3D游戏的3D声音-超越5.1

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7.1, HDMI 1.3 and 3D speaker configurations could potentially improve game audio beyond the scope of 5.1 cinema surround, but there are practical issues including ergonomics, compatibility and the lack of standard layouts. The paper explores possibilities and trade-offs and outlines a basis for standardisation. It seeks to justify the need for collaboration across the game and audio industry so that consumers benefit, rather than just get more confused. While there are still details that need to be agreed, the paper illustrates a set of approaches that give high quality 3D with equipment that is fast becoming the new consumer standard, while remaining closely compatible with existing CD and DVD mixes.
机译:7.1,HDMI 1.3和3D扬声器配置可能会改善5.1影院环绕范围之外的游戏音频,但是存在一些实际问题,包括人体工程学,兼容性和缺乏标准布局。本文探讨了可能性和权衡取舍,并概述了标准化的基础。它试图证明整个游戏和音频行业需要合作的理由,以便使消费者受益,而不是变得更加困惑。尽管仍有许多细节需要商定,但本文举例说明了一套方法,这些方法可以在迅速成为新的消费标准的设备上提供高质量3D,同时仍与现有的CD和DVD混音保持紧密兼容。

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