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MAPPING SOUNDS INTO COMMANDS

机译:将声音映射为命令

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Recent years have witnessed the boom of musical games. These games associate the commands of the player with musical or sonorous events. While the creation and edition of these associations remain a key factor for the musical game industry, digital signal processing techniques continue evolving, providing very useful information about songs. Even though these techniques cannot provide (nowadays) a perfect transcription of songs, they can be successfully mapped into game commands if a proper strategy is applied. This paper discusses some strategies to answer questions like "how can the information automatically retrieved from an audio source be used in a game?". More specifically, "how can this information be used to determine which commands should a player hit on specific moments of a game?".
机译:近年来见证了音乐游戏的兴起。这些游戏将玩家的命令与音乐或声音事件相关联。虽然这些协会的创建和发行仍然是音乐游戏行业的关键因素,但数字信号处理技术仍在不断发展,提供有关歌曲的非常有用的信息。即使这些技术不能(当今)提供完美的歌曲转录,但如果应用适当的策略,它们也可以成功地映射到游戏命令中。本文讨论了一些策略来回答诸如“如何在游戏中使用从音频源自动获取的信息”之类的问题。更具体地说,“如何使用此信息来确定玩家应在游戏的特定时刻按下哪些命令?”。

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