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Directed and emergent play

机译:定向和紧急游戏

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摘要

We describe a case study of the audience experience of an interactive artwork titled Just a Bit of Spin. This study was part of practice-based research project that aimed to develop strategies for designing for a play experience. In this paper, we focus on results relating to the two play characteristics of difficulty and competition. These results lead us to reflect on the importance of creating a balance between directing the play experience and providing opportunities for play to emerge through the creative activities of the player.
机译:我们描述了一个名为“只是一点点旋转”的互动艺术品的观众体验的案例研究。这项研究是基于实践的研究项目的一部分,该项目旨在制定游戏体验设计策略。在本文中,我们将重点放在与难度和竞争这两个游戏特征相关的结果上。这些结果使我们反思在指导游戏体验和通过玩家的创造性活动提供游戏机会之间取得平衡的重要性。

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