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3D B-Spline Surface Reconstruction Based onthe Contour Information

机译:基于轮廓信息的3D B样条曲面重构

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This paper introduces a 3D surface reconstruction method from serial parallel slices of cross-sections.Depends on the contour shape we get a series of regular points.The density of the points reflects the change of the contour shape,and then corresponding knot vectors and control points are generated from these points.Define a flexible space to compute the knot vector of the surface.For the multi-connectivity problem,using image division translates it into some single-connectivity problem. The centroid of each slice and each closed contour is generated to get the relationship of the contours.So,the many-to-many question translates into some one-to-one question.
机译:本文介绍了一种由连续的平行截面切片组成的3D表面重建方法,根据轮廓形状得到一系列规则点,这些点的密度反映轮廓形状的变化,然后给出相应的结矢量和控制从这些点生成点。定义一个灵活的空间以计算曲面的结点矢量。对于多连接性问题,使用图像分割将其转换为一些单连接性问题。生成每个切片的质心和每个闭合轮廓,以获得轮廓之间的关系。因此,多对多问题转化为某个一对一的问题。

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