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Using session initiation protocol to build context-aware VoIP support for multiplayer networked games

机译:使用会话发起协议为多人网络游戏建立上下文感知的VoIP支持

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Multiplayer networked games are the trend of the day. Receiving a major boost from various commercial ventures like Microsoft Xbox®[19] and Sony Playstation®[13], the networked gaming industry is set to grow dramatically. These multiplayer games allow geographically dispersed and possibly distant players to participate in a single game. In order to provide interaction amongst players in such environments, text messaging and recently, real-time voice interaction through VoIP is used. However, such interactions are mostly out-of-band (not based on game contexts), user-initiated and limited in operability, failing to exploit the entire potential and functionality of VoIP.In this paper, we present mechanisms and design of a prototype that allows game-context based VoIP communication between players. Thus, in addition to allowing players to talk to each other to coordinate teammates and activities (through a static team-based audio conference) as in some of the current systems, it supports communication among players based on shared contexts like the same physical location or room within the gaming environment. We use the Session Initiation Protocol (SIP) [14] to realize VoIP and describe mechanisms for building network gaming services using SIP. We also propose a sophisticated gaming scenario, in which VoIP is used to relay information about another player's distance and location with respect to the recipient, e.g. players farther away sound farther away.
机译:多人网络游戏是当今的趋势。受到MicrosoftXbox®[19]和SonyPlaystation®[13]等各种商业投资的大力推动,网络游戏产业将迅速发展。这些多人游戏允许地理位置分散且可能遥远的玩家参与单个游戏。为了在这样的环境,文本消息传递以及最近使用通过VoIP的实时语音交互的播放器之间提供交互。但是,此类交互大多是带外的(不是基于游戏上下文),是用户发起的,并且在操作性方面受到限制,无法充分利用VoIP的全部潜力和功能。在本文中,我们介绍了原型的机制和设计。允许玩家之间基于游戏上下文的VoIP通信。因此,除了在某些当前系统中允许玩家相互交谈以协调队友和活动(通过基于静态团队的音频会议)外,它还支持基于共享环境(例如相同的物理位置或位置)的玩家之间的通信。游戏环境中的空间。我们使用会话发起协议(SIP)[14]来实现VoIP,并描述使用SIP构建网络游戏服务的机制。我们还提出了一种复杂的游戏场景,其中VoIP用于中继有关其他玩家相对于接收者的距离和位置的信息,例如玩家越远,声音越远。

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