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Happy Characters Don't Feel Well in Sad Bodies!

机译:快乐的角色在悲伤的身体中感觉不好!

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We introduce characters that are capable of displaying inner-feelings and emotions through the body. Our method modifies neutral animations in real-time using a mixed approach that combines body poses, and changes in the speed and spatial amplitude of the movement. It works for humanoid or non-humanoid skeletons. The system was used in FantasyA, a computer game in which the players have to recognize the emotional states of each character as a way of understanding the gameplay and improve their avatar control skills.
机译:我们介绍了能够通过身体表现出内在感觉和情感的角色。我们的方法使用混合方法实时修改中性动画,该方法结合了身体姿势以及运动速度和空间幅度的变化。它适用于类人动物或非类人动物骨骼。该系统用在计算机游戏FantasyA中,玩家必须识别每个角色的情绪状态,以此来理解游戏玩法并提高他们的化身控制技能。

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