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How to make courseware for schools interesting: new metaphors in educational multimedia

机译:如何使学校的课件变得有趣:教育多媒体中的新隐喻

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Educational CD-ROMs should be not less interesting and attractive for children than numerous computer games. The approach offered by the authors allows one to reduce the existing gap between educational and game CD-ROMs. This is achieved due to a new spatial metaphor for the user interface and by using an effective multimedia courseware design method. The main idea of this metaphor for an educational multimedia environment is for the computer screen not being a representation of a page of a book, but "a window on to a new world". Because of the complexity and richness of the information model, the development of educational CD-ROMs is then based on the application of scripts for the description of educational material and for navigating information. The design method described in this paper allows one to make the development of multimedia both cost- and time-effective. The approach presented can be used for creating a new generation of "3D" educational multimedia CD-ROMs.
机译:教育性CD-ROM对儿童的吸引力应不亚于众多计算机游戏。作者提供的方法可以减少教育CD-ROM和游戏CD-ROM之间的现有差距。这是由于用户界面有了新的空间隐喻并使用有效的多媒体课件设计方法而实现的。这种针对教育多媒体环境的隐喻的主要思想是,计算机屏幕不是书页的代表,而是“通向新世界的窗口”。由于信息模型的复杂性和丰富性,因此教育CD-ROM的开发是基于脚本的应用来描述教育材料和进行信息导航的。本文介绍的设计方法可以使多媒体的开发既经济又省时。提出的方法可用于创建新一代的“ 3D”教学多媒体CD-ROM。

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