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Three-dimensional whole body of virtual character animation for its behavior in a virtual environment using H-Anim and Inverse kinematics

机译:使用H-Anim和逆运动学在虚拟环境中的行为的虚拟角色动画的三维整体

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The article presents the development of an articulated three-dimensional avatar, which is capable of speaking in several languages and moving through a virtual environment. The work has been centred in the following tasks: modelling a whole articulated body avatar based on H-Anim specification; developing body animation techniques based on VRML and Inverse kinematics, facial expressions (Emotions and Lip Synch) and behavioural rules for the avatar. The resulting avatar was integrated in a virtual environment. We also explain the collision techniques used during integration.
机译:这篇文章介绍了一种可表达的三维化身的发展,该化身能够使用多种语言进行交流并能够在虚拟环境中移动。这项工作集中在以下任务上:基于H-Anim规范对整个关节体化身进行建模;根据VRML和逆运动学,面部表情(情绪和嘴唇同步)以及化身的行为规则,开发身体动画技术。产生的化身被集成在虚拟环境中。我们还将说明在集成过程中使用的碰撞技术。

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