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Reaching adult learners through the entry point framework and problem-based learning in a Croquet-based virtual environment

机译:在基于槌球的虚拟环境中通过切入点框架和基于问题的学习来吸引成人学习者

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Adult learners with varying needs, backgrounds, skills, experiences, and ways of learning place increasing demands on higher education to provide learning experiences that are accessible, applicable, and relevant to their own individual needs. At the same time, demands of the workplace require the development of competencies and the ability to not only understand but also to communicate, apply, and act on newly acquired knowledge, often through cooperative team work. Though adult learners may approach higher education with apprehension, they are increasingly comfortable with technology. In this paper, we discuss how the entry point framework and problem-based learning can be implemented in a Croquet-based virtual environment to support adult learners with varying profiles of intellectual strengths.
机译:具有不同需求,背景,技能,经验和学习方式的成年学习者对高等教育提出了越来越高的要求,以提供可访问,适用且与他们自己的个人需求相关的学习经验。同时,工作场所的需求要求能力的发展,以及通常通过合作团队合作的能力,不仅要理解而且还要能够交流,运用和根据新获得的知识采取行动。尽管成年学习者可能会忧虑地接受高等教育,但他们对技术越来越满意。在本文中,我们讨论了如何在基于槌球的虚拟环境中实施切入点框架和基于问题的学习,以支持具有不同智力优势的成年学习者。

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