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Markerless monocular motion capture using image features and physical constraints

机译:利用图像特征和物理约束进行无标记单眼运动捕捉

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摘要

We present a technique to extract motion parameters of a human figure from a single video stream. Our goal is to prototype motion synthesis rapidly for game design and animation applications. For example, our approach is especially useful in situations where motion capture systems are restricted in their usefulness given the various required instrumentation. Similarly, our approach can be used to synthesize motion from archival footage. By extracting the silhouette of the foreground figure and using a model-based approach, the problem is re-formulated as a local, optimized search of the pose space. The pose space consists of 6 rigid body transformation parameters plus the internal joint angles of the figure. The silhouette of the figure from the captured video is compared against the silhouette of a synthetic figure using a pixel-by-pixel, distance-based cost function to evaluate goodness-of-fit. For a single video stream, this is not without problems. Occlusion and ambiguities arising from the use of a single view often cause spurious reconstruction of the captured motion. By using temporal coherence, physical constraints, and knowledge of the anatomy, a viable pose sequence can be reconstructed for many live-action sequences.
机译:我们提出了一种从单个视频流中提取人物运动参数的技术。我们的目标是为游戏设计和动画应用快速原型化运动合成。例如,我们的方法在运动捕获系统的实用性受到各种要求的仪器限制的情况下特别有用。同样,我们的方法可用于从档案素材中合成运动。通过提取前景人物的轮廓并使用基于模型的方法,该问题被重新公式化为对姿势空间的局部优化搜索。姿势空间由6个刚体变换参数以及图形的内部关节角度组成。使用逐个像素的基于距离的成本函数,将捕捉到的视频中人物的轮廓与合成人物的轮廓进行比较,以评估拟合优度。对于单个视频流,这并非没有问题。由于使用单个视图而产生的遮挡和歧义通常会导致捕获运动的伪造。通过使用时间连贯性,物理约束和解剖学知识,可以为许多实景序列重建可行的姿势序列。

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