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Representation of objects with sharp details in truncated distance fields

机译:在缩短的距离字段中表示具有清晰细节的对象

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We present a new approach for voxelization of implicit solids which contain sharp details. If such objects are processed by common techniques, voxelization artifacts may appear, resulting, among others, in jaggy edges in rendered images. To cope with this problem we proposed a technique called sharp details correction. The main idea is to modify objects during the process of voxelization according to the representability criterion. This means that sharp edges end vertices are rounded to a curvature, which depends on the grid resolution. Thus, we obtain artifact-free voxelized solids which produce alias-free images.
机译:我们提出了一种包含隐含细节的隐式实体体素化的新方法。如果通过常规技术处理此类对象,则可能会出现体素化伪像,从而尤其导致渲染图像中的锯齿状边缘。为了解决这个问题,我们提出了一种称为锐利细节校正的技术。主要思想是根据可表示性标准在体素化过程中修改对象。这意味着尖锐的边缘末端顶点将被圆化为一定的曲率,具体取决于网格的分辨率。因此,我们获得了无伪影的体素化实体,该实体产生了无混叠的图像。

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