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Feature-based visibility-driven CLOD for terrain

机译:基于特征的可见性驱动的CLOD地形

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摘要

View-dependent level-of-detail (LOD) and visibility culling are two powerful tools for accelerating the rendering of very large models in a real-time visualization, especially in walkthrough of a large-scale terrain environment. In this paper, we propose a visibility-driven Continuous LOD (CLOD) framework for terrain, which takes advantage of both techniques. The visibility determination is based on the well-known occlusion horizon algorithm. By making use of the features of the terrain extracted in pre-processing stage, a new cascading occlusion culling (COC) algorithm is proposed to cull those regions classified as invisible to current viewpoint in real time. The time consumption and storage overheads that we spend on visibility preprocessing are quite small. Visibility-driven CLOD enhances culling efficiency and improves the frame rates significantly for walkthrough of a terrain environment.
机译:依赖于视图的详细程度(LOD)和可见性剔除是两个功能强大的工具,可用于在实时可视化中加速大型模型的渲染,尤其是在大规模地形环境的漫游中。在本文中,我们提出了一种针对地形的可见性驱动的连续LOD(CLOD)框架,该框架利用了这两种技术。可见性确定基于众所周知的遮挡水平算法。利用预处理阶段提取的地形特征,提出了一种新的级联遮挡剔除算法,可以实时剔除当前视点不可见的那些区域。我们在可见性预处理上花费的时间和存储开销非常小。可见性驱动的CLOD可提高剔除效率,并显着提高帧速率,以在地形环境中穿行。

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