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The application of value-driven decision-making in air combat simulation

机译:价值驱动决策在空战仿真中的应用

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The use of constructive computer simulations of air-to-air combat has long been a tool used to evaluate the effectiveness of hardware improvements, to investigate new or improved tactics, to provide threats for man-in-the-loop simulators, and to provide environment generators for hardware-in-the-loop systems. Value-driven based decision models, used in air-to-air combat models such as BRAWLER (aircraft) and TRACES (helicopters), are based upon a relatively straightforward paradigm much like the one used implicitly by many chess players. Using this approach, the selection of a course of action consists of: (1) the selection of a set alternative courses of actions which span the decision space, (2) projection of each alternative into the future, (3) evaluation (scoring) of the future for each alternative using a value function, and (4) selection of the highest scoring alternative. Since the value function is constructed to be sensitive to the many goals of a given decision, it intrinsically performs tradeoffs among conflicting objectives. In addition, the effects of orders from higher level entities in the decision hierarchy are easily implemented by passing weights to the decision-maker which affect the importance of various components of his value scoring function.
机译:长期以来,使用建设性的计算机模拟空战一直是一种工具,用于评估硬件改进的有效性,研究新的或改进的策略,对在环仿真器构成威胁并提供硬件在环系统的环境生成器。在诸如BRAWLER(飞机)和TRACES(直升机)等空空作战模型中使用的基于价值驱动的决策模型,是基于一种相对简单的范式,就像许多国际象棋棋手暗中使用的那样。使用这种方法,行动方案的选择包括:(1)选择跨越决策空间的一组备选行动方案;(2)每个备选方案在未来的预测;(3)评估(评分)使用值函数对每个替代方案的未来进行评估,以及(4)选择得分最高的替代方案。由于将价值函数构造为对给定决策的许多目标敏感,因此它固有地在相互冲突的目标之间进行权衡。此外,通过将权重传递给决策者,可以很容易地实现来自决策层次结构中较高级别实体的订单的影响,这会影响决策者价值评估功能各个组成部分的重要性。

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