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Answer Set Programming for Single-Player Games in General Game Playing

机译:一般游戏中单人游戏的答案集编程

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As a novel, grand AI challenge, General Game Playing is concerned with the development of systems that understand the rules of unknown games and play these games well without human intervention. In this paper, we show how Answer Set Programming can assist a general game player with the special class of single-player games. To this end, we present a translation from the general Game Description Language (GDL) into answer set programs (ASP). Correctness of this mapping is established by proving that the stable models of the resulting ASP coincide with the possible developments of the original GDL game. We report on experiments with single-player games from past AAAI General Game Playing Competitions which substantiate the claim that Answer Set Programming can provide valuable support to general game playing systems for this type of games.
机译:作为一种新颖的,巨大的AI挑战,“常规游戏”与了解未知游戏规则并在无需人工干预的情况下很好地玩这些游戏的系统的开发有关。在本文中,我们展示了“答案集编程”如何通过特殊类型的单人游戏帮助普通游戏者。为此,我们提出了从通用游戏描述语言(GDL)到答案集程序(ASP)的翻译。通过证明所得ASP的稳定模型与原始GDL游戏的可能开发相吻合,可以确定此映射的正确性。我们从过去的AAAI常规游戏竞赛中报告了单人游戏的实验,证实了答案集编程可以为此类游戏的常规游戏系统提供有价值的支持。

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