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A Game of Horseshoes for the Ineffectual Martyr 2.0

机译:无效烈士2.0的马蹄铁游戏

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A Game of Horseshoes for the Ineffectual Martyr (GOH) is a concept game with the intention of encouraging human empathy with racehorses. Racehorses are documented as being subject to treatment that does not reflect the public interest to protect animal welfare in Australia. Based ideologically in new materialism, the game 'works' through drawing attention to comparative human and horse physical performance in real space time, rather than being played entirely in virtual space time. GOH V1.0 was exhibited as a semi-interactive prototype in 2013 (playable without actual digital interactivity of display). An academic paper was published on the animal justice research grounding the game conceptually during 2015. This current paper reports on GOH V2.0 development progress as of July 2016. The primary progress concerns actual interactivity of horseshoe placement in the horseshoe pit with game result display. Technology used is software TouchDesigner 088 by Derivative, triggered by hardware computer vision via Pixy (CMUcam5) by Charmed Labs. For GOH V.02 the horseshoe pit is conceived as the 'controller' rather than the 'game', and the physical design is amenable to rapid prototyping, open source sharing and transportability.
机译:无效Mart难者的马蹄铁游戏(GOH)是一种概念游戏,旨在鼓励人们对赛马的同情。据记录,赛马受到的待遇不符合保护澳大利亚动物福利的公共利益。该游戏基于意识形态,基于新的唯物主义,它通过吸引人们注意真实时空中人与马的身体表现而不是完全在虚拟时空中进行游戏而“运作”。 GOH V1.0在2013年作为半交互原型展示(可在没有实际数字交互显示的情况下播放)。关于动物正义研究的学术论文发表于2015年,从概念上讲是基于游戏的。本论文报告了截至2016年7月GOH V2.0的开发进度。主要进展涉及游戏结果显示中马蹄在马蹄坑中的实际交互性。所使用的技术是Derivative的软件TouchDesigner 088,由Charmed Labs通过Pixy(CMUcam5)进行的硬件计算机视觉触发。对于GOH V.02,马蹄坑被认为是“控制器”而不是“游戏”,并且其物理设计适合快速原型设计,开源共享和可移植性。

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