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Transmission of Augmented Reality Contents Based on BLE 5.0 Mesh Network

机译:基于BLE 5.0 Mesh网络的增强现实内容的传输。

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摘要

In recent years, Augmented Reality (AR) applications have appeared on smart devices (smartphones, smart glasses, etc.) that have expanded the visual perception of users. With the appearance of new technologies, a huge number of new services are created and the quality of service provision for them also plays a really important role. Thus, the task of Quality of Experience (QoE) introduces interest to suppliers, service developers and users. This article discusses the issues of QoE in the implementation of AR services in big cities with a high density of users but not all users have the Internet access. To solve this problem, we propose to use Bluetooth 5.0 technology (BLE 5.0) to access the network. The interaction between the client and the server can be carried out by using D2D communication on BLE 5.0 through smartphones of other users, which are described by the queuing system model. The proposed model of providing augmented reality services was simulated. The simulation results show delays in the delivery of data, which depends on the number of BLE 5.0 nodes through which data is exchanged between the AR client and AR server, and also on the load factor.
机译:近年来,增强现实(AR)应用程序出现在扩展了用户视觉感知的智能设备(智能手机,智能眼镜等)上。随着新技术的出现,大量新服务被创建,并且为它们提供服务的质量也起着非常重要的作用。因此,体验质量(QoE)的任务引起了供应商,服务开发人员和用户的兴趣。本文讨论了在用户密度大但并非所有用户都可以访问Internet的大城市中,AR服务实施中的QoE问题。为了解决此问题,我们建议使用蓝牙5.0技术(BLE 5.0)来访问网络。客户端和服务器之间的交互可以通过其他用户的智能手机在BLE 5.0上使用D2D通信来实现,这由排队系统模型描述。模拟了提供增强现实服务的建议模型。仿真结果表明,数据传输的延迟取决于AR客户端和AR服务器之间通过其交换数据的BLE 5.0节点的数量以及负载因子。

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