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Object Fusion in Geographic Information Systems

机译:地理信息系统中的对象融合

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摘要

Given two geographic databases, a fusion algorithm should produce all pairs of corresponding objects (i.e., objects that represent the same real-world entity). Four fusion algorithms, which only use locations of objects, are described and their performance is measured in terms of recall and precision. These algorithms are designed to work even when locations are imprecise and each database represents only some of the real-world entities. Results of extensive experimentation are presented and discussed. The tests show that the performance depends on the density of the data sources and the degree of overlap among them. All four algorithms are much better than the current state of the art (i.e., the onesided nearest-neighbor join). One of these four algorithms is best in all cases, at a cost of a small increase in the running time compared to the other algorithms.
机译:给定两个地理数据库,融合算法应生成所有成对的对应对象(即代表同一真实世界实体的对象)。描述了仅使用对象位置的四种融合算法,并根据召回率和精度来衡量其性能。这些算法被设计为即使位置不精确并且每个数据库仅代表某些实际实体也可以工作。提出并讨论了广泛实验的结果。测试表明,性能取决于数据源的密度以及它们之间的重叠程度。所有这四种算法都比当前的现有技术要好得多(即单边最近邻居连接)。这四种算法中的一种在所有情况下都是最佳的,与其他算法相比,其运行时间略有增加。

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