【24h】

Narrative, Game Play, and Alternative Time Structures for Virtual Environments

机译:虚拟环境的叙事,游戏玩法和其他时间结构

获取原文
获取原文并翻译 | 示例

摘要

Computer games are the most popular and successful virtual environments. However, computer games are usually not simply either games or digital storytelling systems, but involve three primary types of formal semiotic system bearing upon time structure: games, models and narratives. Strong narrative structures depend upon an a priori time-structure, but there are less specific alternatives, including rhetorical, categorical and poetic structures blending into the general higher order time structures of games and simulations. Experience within a virtual environment may be based upon only one of these systems, but more commonly the systems are integrated using a variety of strategies to create rich and multi-layered temporal experiences.
机译:电脑游戏是最受欢迎和成功的虚拟环境。但是,计算机游戏通常不仅是游戏,也不是数字故事系统,而是涉及时间结构的三种主要类型的正式符号系统:游戏,模型和叙述。强大的叙事结构取决于先验的时间结构,但具体的替代方案较少,包括将修辞,分类和诗意的结构融合到游戏和模拟的一般高阶时间结构中。虚拟环境中的体验可能仅基于这些系统中的一个,但是更常见的是,使用各种策略将系统集成在一起,以创建丰富且多层的时间体验。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号