首页> 外文会议>International Conference on Signal Processing(ICSP'06); 20061116-20; Guilin(CN) >Virtual Friend: Tracking and Generating Natural Interactive Behaviours in Real Video
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Virtual Friend: Tracking and Generating Natural Interactive Behaviours in Real Video

机译:虚拟朋友:跟踪和生成真实视频中的自然互动行为

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The aim of our research is to create a "virtual friend" i.e., a virtual character capable of responding to actions obtained from observing a real person in video in a realistic and sensible manner. In this paper, we present a novel approach for generating a variety of complex behavioural responses for a fully articulated "virtual friend" in three dimensional (3D) space. Our approach is model-based. First of all, we train a collection of dual Hidden Markov Models (HMMs) on 3D motion capture (MoCap) data representing a number of interactions between two people. Secondly, we track 3D articulated motion of a single person in ordinary 2D video. Finally, using the dual HMM, we generate a moving "virtual friend" reacting to the motion of the tracked person and place it in the original video footage. In this paper, we describe our approach in depth as well as present the results of experiments, which show that the produced behaviours are very close to those of real people.
机译:我们研究的目的是创建一个“虚拟朋友”,即一个虚拟角色,该角色能够以现实,明智的方式响应通过视频中观察真实人物而获得的动作。在本文中,我们提出了一种新颖的方法,可为三维(3D)空间中的完全铰接的“虚拟朋友”生成各种复杂的行为响应。我们的方法是基于模型的。首先,我们在3D运动捕捉(MoCap)数据上训练了双重隐马尔可夫模型(HMM)的集合,这些数据代表了两个人之间的许多互动。其次,我们跟踪普通2D视频中单个人的3D关节运动。最后,使用双重HMM,我们对被跟踪人员的运动产生一个移动的“虚拟朋友”,并将其放置在原始视频中。在本文中,我们深入描述了我们的方法并给出了实验结果,这些结果表明所产生的行为与真实人的行为非常接近。

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