首页> 外文会议>International Conference on Parallel and Distributed Processing Techniques and Applications(PDPTA'04) v.3; 20040621-20040624; Las Vegas,NV; US >Energy-Aware Dynamic Resource Scheduling for Distributed Multimedia Computing on Wirelessly Networked Handheld Devices
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Energy-Aware Dynamic Resource Scheduling for Distributed Multimedia Computing on Wirelessly Networked Handheld Devices

机译:无线联网手持设备上的分布式多媒体计算的能量敏感型动态资源调度

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We present distributed multimedia computing on wirelessly networked handheld devices (WNHHD), where multimedia data are massively computed when communicated between the server and the handheld device (HHD). We present that, to minimize battery utilization on the HHD, a tradeoff often desires to be made between the energy utilized by computation versus that by data communication. We extend an energy cost model and present a module partition and allocation scheme to distribute the data-processing liability between the server and the HHD. Further minimization of battery utilization on the HHD is achieved tlirough minimization of computation on HMD device. Intensive experiments/simulations are performed on multiple chain-like structured programs. Our approach shows significant saving in energy over the conventional single server mode of processing data locally on the HHD. The stream of these low end-systems HHDs and high-speed networks augmented to a new class of distributed multimedia applications. These applications are naturally dynamic and highly demanding on Quality of Service (QoS). The QoS guarantee of multimedia applications is a core problem in resource management of dynamic distributed multimedia systems. An effective way to achieve resource management is to link up these end-users machines with multiple potential heterogeneous idle or under-loaded servers and allowing the multiple servers with idle retrieval bandwidth to help out end-users machines that are low power or temporarily overloaded (bottleneck). The multiple servers approach provides scalability and availability compared to single server. In this paper we design and implement new server-client architecture for the multimedia applications along-with a new algorithm. Rigorous simulation for the algorithm has been performed by varying both the size of requests (sessions) and the number of potential servers. The results show that our approach provides 1) battery management through resource scheduling 2) scalability and availability in system. The main objectives are to operate these end-systems HHDs on these chains of modules that eventually lead to the least execution time and power utilization. The results show that average battery utilization of HHDs in case of 1, 2, 3, and 4 servers are approximately 54.80%, 43.30%, 38.25%, and 32.50% respectively. The results also support that our system is scalable and fault tolerant.
机译:我们介绍了无线联网手持设备(WNHHD)上的分布式多媒体计算,其中在服务器与手持设备(HHD)之间进行通信时会大量计算多媒体数据。我们提出,为了最大程度地减少HHD上的电池利用率,通常需要在计算所利用的能量与数据通信所利用的能量之间进行权衡。我们扩展了能源成本模型,并提出了一种模块划分和分配方案,以在服务器和HHD之间分配数据处理责任。通过最小化HMD设备上的计算,实现了HHD上电池利用率的进一步最小化。在多个类似链的结构化程序上进行密集的实验/模拟。与传统的在HHD上本地处理数据的单服务器模式相比,我们的方法显示出显着的能源节省。这些低端系统HHD和高速网络的流增强了新型的分布式多媒体应用程序。这些应用程序自然是动态的,并且对服务质量(QoS)的要求很高。多媒体应用的QoS保证是动态分布式多媒体系统资源管理中的核心问题。实现资源管理的有效方法是将这些最终用户计算机与多个潜在的异构闲置或负载不足服务器链接起来,并允许具有空闲检索带宽的多个服务器帮助解决低功耗或暂时超载的最终用户计算机(瓶颈)。与单服务器相比,多服务器方法提供了可伸缩性和可用性。在本文中,我们为多媒体应用程序设计并实现了新的服务器-客户端体系结构以及新算法。通过更改请求(会话)的大小和潜在服务器的数量,对算法进行了严格的仿真。结果表明,我们的方法提供了1)通过资源调度进行电池管理2)系统中的可伸缩性和可用性。主要目标是在这些模块链上运行这些终端系统HHD,最终导致最少的执行时间和功耗。结果显示,在1、2、3和4台服务器的情况下,HHD的平均电池利用率分别约为54.80%,43.30%,38.25%和32.50%。结果还支持我们的系统具有可伸缩性和容错性。

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