首页> 外文会议>International Conference on Knowledge-Based Intelligent Information and Engineering Systems(KES 2005) pt.3; 20050914-16; Melbourne(AU) >Presentation of Human Action Information via Avatar: From the Viewpoint of Avatar-Based Communication
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Presentation of Human Action Information via Avatar: From the Viewpoint of Avatar-Based Communication

机译:通过阿凡达呈现人类行为信息:基于基于阿凡达的交流的观点

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This paper describes techniques to present human action information on an avatar-based interaction system, using real-time motion sensing and human action symbolization. Avatar-based interaction systems with computer-generated virtual environments have difficulties in acquiring user's information, i.e., enough information to represent the user as if he/she were in the environment. This mainly comes of high degrees of freedom of human body and causes the lack of reality. Since it is almost impossible to acquire all the detailed information of human actions or activities, we, instead, recognize, or estimate, what kind of actions have occurred from sensed human motion information and other available information and re-generate detailed and natural actions from the estimated results. In this paper, we describe our approach, Real-time Human Proxy, especially on representing human actions. Also we present experimental results.
机译:本文介绍了使用实时运动感测和人类行为符号化技术在基于化身的交互系统上呈现人类行为信息的技术。具有计算机生成的虚拟环境的基于头像的交互系统难以获取用户信息,即,足够的信息来表示用户,就好像他/她在环境中一样。这主要是由于人体自由度高而导致缺乏现实性。由于几乎不可能获取人类动作或活动的所有详细信息,因此,我们从感知到的人类动作信息和其他可用信息中识别或估计发生了哪种动作,并从中重新生成详细的自然动作估计的结果。在本文中,我们描述了我们的方法,即实时人类代理,特别是在代表人类行为方面。我们也提供实验结果。

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