首页> 外文会议>International Conference on Automated Planning and Scheduling(ICAPS 2007); 2007; >Dynamic Control in Path-Planning with Real-Time Heuristic Search
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Dynamic Control in Path-Planning with Real-Time Heuristic Search

机译:实时启发式搜索的路径规划中的动态控制

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摘要

Real-time heuristic search methods, such as LRTA~*, are used by situated agents in applications that require the amount of planning per action to be constant-bounded regardless of the problem size. LRTA~* interleaves planning and execution, with a fixed search depth being used to achieve progress towards a fixed goal. Here we generalize the algorithm to allow for a dynamically changing search depth and a dynamically changing (sub-)goal. Evaluation in path-planning on videogame maps shows that the new algorithm significantly outperforms fixed-depth, fixed-goal LRTA~*. The new algorithm can achieve the same quality solutions as LRTA~*, but with nine times less computation, or use the same amount of computation, but produce four times better quality solutions. These extensions make real-time heuristic search a practical choice for path-planning in computer video-games.
机译:实时启发式搜索方法(例如LRTA〜*)由位于位置的代理在需要将每个操作的计划量定为恒定范围而不考虑问题大小的应用程序中使用。 LRTA〜*交错规划和执行,并使用固定的搜索深度来实现朝着固定目标的进度。在这里,我们概括算法以允许动态变化的搜索深度和动态变化的(子)目标。在电子游戏地图上进行路径规划的评估表明,新算法明显优于固定深度,固定目标的LRTA〜*。新算法可以实现与LRTA〜*相同的质量解决方案,但是计算量减少了9倍,或者使用了相同的计算量,但产生的质量却提高了4倍。这些扩展使实时启发式搜索成为计算机视频游戏中路径规划的实用选择。

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