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Research on Making Nature Smart with Children

机译:儿童与自然融为一体的研究

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Recent research invites children to be the protagonists of the design of novel smart nature ecosystems for them. Games and card-based workshops can help engage them in co-design and serve as a tool for generating ideas and designing new concepts. The SNaP game is a collaborative card-based board game that aims at engaging 11-14 years old children as protagonists in the design of novel smart nature ecosystems. This paper outlines the main features of the game, the workshops it was used in and the resulting reflections.
机译:最近的研究邀请儿童成为他们设计新颖的智能自然生态系统的主角。游戏和基于纸牌的讲习班可以帮助他们参与共同设计,并充当产生想法和设计新概念的工具。 SNaP游戏是一种基于纸牌的协作棋盘游戏,旨在让11-14岁的儿童作为主角参与新型智能自然生态系统的设计。本文概述了游戏的主要功能,使用的工作坊以及由此产生的反思。

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