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End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas

机译:最终用户开发上学:在主题领域与创客空间进行协作学习

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Norwegian K-12 curriculum reform for 2020 aims to integrate programming in different subject areas, especially math, natural sciences, arts and crafts, and music. There are challenges and opportunities associated with this scenario. A challenge is that students need to learn two topics simultaneously, and an opportunity is that teachers can adopt computer science skills gradually by building on their domain expertise and the notion of different levels of modification since most teachers are not yet fluent in computer science. We present an exploratory case study to show that end-user development (EUD) is a possible solution for the Norwegian situation. The case study demonstrates evidence of collaborative learning with EUD in a makerspace in an advanced placement science classroom for a mixture of gifted underachievcrs and high-achievers.
机译:2020年的挪威K-12课程改革旨在整合不同学科领域的编程,尤其是数学,自然科学,手工艺和音乐。与这种情况相关的挑战和机遇。一个挑战是学生需要同时学习两个主题,一个机会是教师可以通过利用自己的领域专业知识和不同程度的修改概念逐步采用计算机科学技能,因为大多数教师还不能熟练掌握计算机科学。我们提供了一个探索性案例研究,以表明最终用户开发(EUD)是解决挪威局势的一种可能解决方案。案例研究证明了在先进的放置科学教室中,在制造商空间中与EUD进行协作学习的证据,这些学习者混合了有天赋的学业不佳者和高学历的人。

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