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A Method for Ink-Wash Painting Rendering for 3D Scenes

机译:一种用于3D场景的水墨绘画渲染方法

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摘要

This paper implements a method of rendering 3D scenes containing the elements such as mountains, fog atmosphere and water into ink-wash painting style. In our method, we simulated the texture of Xuan paper and Juan by procedure and extracted feature lines from the mountain models based on curvature. We also added fog atmosphere and water wave effects to make a fuller scene. Besides, we used an empirical ink diffusion model with the background texture representing the absorption capacity of the canvas to simulate the diffusion of ink and achieved the whole process of 3D ink-wash rendering. Compared with previous works, we utilized both 3D rendering and 2D image processing knowledge and finally achieved a more complete rendering process automatically transferring the 3D scenes into landscape paintings with better visual effects.
机译:本文实现了一种将包含山脉,雾气和水等元素的3D场景渲染为水墨绘画风格的方法。在我们的方法中,我们通过过程模拟了宣纸和胡安的纹理,并基于曲率从山模型中提取了特征线。我们还添加了雾气和水波效果,使场景更加饱满。此外,我们使用经验墨水扩散模型,该模型具有代表画布吸收能力的背景纹理来模拟墨水的扩散,并实现了3D墨水水洗渲染的整个过程。与以前的作品相比,我们同时利用了3D渲染和2D图像处理知识,最终实现了更完整的渲染过程,将3D场景自动转换为具有更好视觉效果的山水画。

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