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Pop-Out Tetris: An Implementation of a Tablet FTVR Game

机译:弹出俄罗斯方块:平板FTVR游戏的实现

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In this paper, we apply a Fish Tank Virtual Reality technique to a commodity tablet. Our first goal is to develop a tablet-based FTVR system that does not require additional enhancement to a tablet because it would allow tablet user to use the technology quickly and easily. To address this goal, we adopt a FTVR technique based on previous works and use it to develop our tablet FTVR prototype. It uses a camera-based face tracking and the anaglyph 3D display techniques. Our second goal is to determine that whether it is feasible to use tablet-based FTVR for entertainment and other mobile applications in daily life. To address the second goal, we implemented a game for our prototype called “pop-out Tetris Then we assess our prototype and the game using heuristic evaluation technique. We describe the technique that we used to develop our tablet FTVR prototype. The technique is based on previous works; it uses a camera-based face tracking and the anaglyph 3D display techniques. Therefore, it does not require any additional enhancement to a tablet. In addition to the prototype, we also implemented a game for tablet FTVR called “pop-out Tetris we describe our design of the application. Then we assess our prototype and the game using heuristic evaluation technique. In the end, we concluded that the technique is not ready for day-to-day use case scenario. We underline key points that affect the adoption of tablet-based FTVR technology and provide recommendations for future research to consider when developing a mobile FTVR system.
机译:在本文中,我们将鱼缸虚拟现实技术应用于商品平板电脑。我们的首要目标是开发一种基于平板电脑的FTVR系统,该系统不需要对平板电脑进行额外的增强,因为它将允许平板电脑用户快速轻松地使用该技术。为了实现这一目标,我们在以前的工作基础上采用了FTVR技术,并用它来开发平板电脑FTVR原型。它使用基于相机的面部跟踪和立体3D显示技术。我们的第二个目标是确定在日常生活中将基于平板电脑的FTVR用于娱乐和其他移动应用程序是否可行。为了实现第二个目标,我们为原型开发了一个名为“弹出式俄罗斯方块”的游戏。然后,我们使用启发式评估技术评估了原型和游戏。我们描述了用于开发平板电脑FTVR原型的技术。该技术基于以前的工作;它使用基于相机的面部跟踪和立体3D显示技术。因此,它不需要对平板电脑进行任何其他增强。除了原型之外,我们还为平板电脑FTVR实现了一款名为“弹出式俄罗斯方块”的游戏,我们描述了应用程序的设计。然后,我们使用启发式评估技术评估我们的原型和游戏。最后,我们得出结论,该技术尚未准备好用于日常用例场景。我们强调了影响基于平板FTVR技术的采用的关键点,并为开发移动FTVR系统时要考虑的未来研究提供了建议。

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