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Gamification of Web-Based Learning Services

机译:基于网络的学习服务游戏化

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Gamification is the use of game elements in non-game contexts like office work or learning. Due to its deep implications on human behavior, there are many critical voices but in principle the gamification of learning management systems is possible and different solutions are on the market. The situation is very different when users are mashing-up their personal learning environments from different Web-based learning services. This paper discusses the theoretical and technical gamification challenges of personal learning systems. It comes up with a framework that allows learning communities and individual learners even without programming experience to configure game elements and game rules in an intuitive, fine-granular and flexible way for existing Web-based learning services. To avoid changing existing code it uses aspect-oriented programming techniques. The evaluation showed that users were able to understand the concepts and could gamify Web-based learning services more easily. The gamification framework is available as open source software and will lead to more, easier and dynamic gamification of existing Web-based learning services.
机译:游戏化是在非游戏环境(例如办公室工作或学习)中使用游戏元素。由于它对人类行为的深远影响,因此有许多批评声音,但原则上可以将学习管理系统游戏化,并且市场上有不同的解决方案。当用户从不同的基于Web的学习服务中混合个人学习环境时,情况就大不相同了。本文讨论了个人学习系统的理论和技术游戏化挑战。它提供了一个框架,即使没有编程经验,也可以让学习社区和个人学习者以直观,细粒度和灵活的方式为现有的基于Web的学习服务配置游戏元素和游戏规则。为了避免更改现有代码,它使用面向方面的编程技术。评估表明,用户能够理解这些概念,并且可以更轻松地将基于Web的学习服务进行游戏化。游戏化框架可作为开源软件获得,它将导致现有的基于Web的学习服务的更多,更轻松和动态的游戏化。

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