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The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey

机译:神奇宝贝Go的影响以及为何与增强现实无关-定性调查的结果

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Pokémon Go is a mobile game that uses geolocation and Augmented Reality (AR) to bring little monsters into the real world. In this paper, we want to outline a qualitative study which focuses on socio-technical effects of this game onto the players themselves. Episodical interviews are used to collect data which is then coded by an approach close to Grounded Theory. The results contain theories with quotations from the participants. On the technical side, players judge AR as hardly relevant for the game and more useful for advertisement through media coverage. Even though Pokémon Go is an AR game, this feature is optional and suffers from bad usability.
机译:神奇宝贝Go是一款移动游戏,使用地理位置和增强现实(AR)来将小怪物带入现实世界。在本文中,我们要概述一项定性研究,重点是该游戏对玩家自身的社会技术影响。现场访谈用于收集数据,然后通过接近扎根理论的方法进行编码。结果包含参与者的引用理论。在技​​术方面,玩家认为AR与游戏几乎无关,而对于通过媒体报道进行广告宣传更为有用。即使《PokémonGo》是一款AR游戏,此功能也是可选功能,并且易用性差。

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