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Virtual Dome System Using HMDs: An Alternative to the Expensive and Less Accessible Physical Domes

机译:使用HMD的虚拟快球系统:昂贵且难以访问的物理快球的替代方案

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It is known that the dome display, as one of the Immersive Virtual Environments (IVEs), has its prominent advantages that viewers can experience highly immersive sensation thanks to the frameless image with a wide Field of View (FOV). However, fulldome projection systems have limited accessibility because of the technical complexity and high construction cost. Recently, the development and popularization of Head-Mounted Displays (HMDs) have changed the ways of inquiry and production in many media industries. In this research, the authors developed a virtual dome system using HMDs and assessed it quantitatively from the perspective of user immersion. An experiment was conducted to compare the difference of users' immersion between a physical dome and a virtual one using modified Immersive Tendency Questionnaire (ITQ) and the Virtual Reality Immersion (VRI) Questionnaire. 44 participants took part in this research. In conclusion, as far as user immersion is concerned, the virtual dome system is capable of bringing a similar, if not better, experience when compared with the physical one. Although the defects intrinsic to a virtual dome system, such as the limited resolution, uncomfort-ableness to wear and the lack of shared experience should not be overlooked, this paper proved that the virtual dome system can be a relatively low-cost and more accessible alternative for one to experience a fulldome movie, and thus worth further study and application.
机译:众所周知,作为沉浸式虚拟环境(IVE)之一的圆顶显示器具有显着的优势,即由于具有宽视野(FOV)的无框图像,观众可以体验到高度沉浸的感觉。但是,由于技术复杂和建造成本高,全圆顶投影系统的可访问性受到限制。近年来,头戴式显示器(HMD)的发展和普及改变了许多媒体行业的查询和生产方式。在这项研究中,作者开发了使用HMD的虚拟圆顶系统,并从用户沉浸的角度对其进行了定量评估。进行了一项实验,使用改良的沉浸式问卷(ITQ)和虚拟现实浸入式(VRI)问卷来比较用户在物理圆顶和虚拟圆顶之间的沉浸度差异。 44名参与者参加了这项研究。总而言之,就用户沉浸感而言,虚拟圆顶系统与物理圆顶系统相比,能够带来相似甚至更好的体验。尽管虚拟穹顶系统固有的缺陷,例如分辨率有限,佩戴不舒服和缺乏共享经验等,不容忽视,但本文证明了虚拟穹顶系统可以是一种相对低成本且易于访问的系统一种体验全圆顶电影的替代方法,因此值得进一步研究和应用。

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